![My attempt at a clockwork soldier that I rigged ready to walk but can't get it to look right, the wooden head is wrong tho. Also thanks for all the nice comments My attempt at a clockwork soldier that I rigged ready to walk but can't get it to look right, the wooden head is wrong tho. Also thanks for all the nice comments](https://preview.redd.it/xs3343qsc0q61.png?auto=webp&s=8a7458024e8734da05447fca8b4e21230cfc42fc)
My attempt at a clockwork soldier that I rigged ready to walk but can't get it to look right, the wooden head is wrong tho. Also thanks for all the nice comments
![After dealing with Kirin Jindosh, his clockwork soldiers just don't intimidate me as much as they should. Lore wise, if you needed an armored enforcer unit in your roster, just bring back After dealing with Kirin Jindosh, his clockwork soldiers just don't intimidate me as much as they should. Lore wise, if you needed an armored enforcer unit in your roster, just bring back](https://i.redd.it/e73qrwnx4x591.jpg)
After dealing with Kirin Jindosh, his clockwork soldiers just don't intimidate me as much as they should. Lore wise, if you needed an armored enforcer unit in your roster, just bring back
prompthunt: a robotic fox by viktor antonov, mechanic, dishonored, concept art, intricate, detailed, dramatic, artstation
![Dan Hindes on X: "Just noticed the robots in Dishonored 2 have this really freaky faces on their backs http://t.co/rdRQgA5o12" / X Dan Hindes on X: "Just noticed the robots in Dishonored 2 have this really freaky faces on their backs http://t.co/rdRQgA5o12" / X](https://pbs.twimg.com/media/CIJdSD5WUAAI7Kg.png)